Quelle: C:\Ionosactive\opening_rep_neu_hope\improved_generate_rep.html
Stand: 2026-02-12 22:01:17
π³ Engine Repertoire Builder - Tree View Edition
1. Datenbank laden
π Load File
π― Game Filter (Optional)
Player Name (exact):
Player's Color:
Any
White
Black
Result:
Any
White wins (1-0)
Black wins (0-1)
Draw
Player wins
Player loses
Enable Filter
Max Games:
π¨ Build Database
πΎ Save Database
2. Repertoire-Einstellungen
Trainingsseite:
WeiΓ
Schwarz
Min. Reach Probability:
%
Top N Gegner-ZΓΌge:
Min. Gegner-Zug %:
%
Engine Depth:
Max. Plies:
Starting Position:
Start from initial position
Start after move sequence
Start from FEN
Move sequence (e.g., "e4 e5 d4 exd4 c3 dxc3 Bc4"):
FEN position:
3. Repertoire generieren
π Generate Repertoire Tree
βΉ Stop
πΎ Export PGN
0
Tree Nodes
0
Complete Lines
0%
Total Coverage
0
Coverage Gaps
π Log
π Repertoire
π³ Tree View
π PGN Export
Das Repertoire wird hier als Baum angezeigt...